YourHour.
Breaking digital
addiction, compassionately.
A wellbeing app with over one million downloads across twenty-two languages. The challenge was designing against the design playbook: helping people use their phones less without becoming a more addictive habit in return.
The apps meant to save us from apps had become more of the same.
Screen-time dashboards shame. Blockers punish. Detox apps gamify abstinence, which is just another kind of compulsion. We were designing against our own industry's playbook, which meant the whole vocabulary of interventions had to change.
YourHour was designed for a country where the smartphone is often the household's only computer, reclaim attention without turning usage control into another thing to feel guilty about.
"If the fix for a compulsion is another compulsion, you haven't designed. You've redecorated."
Behaviour first.
Visuals second. Always.
300+ interviews across 4 cities
Mapped the actual moments of phone-reach: boredom, social anxiety, waiting, bedtime. Most were not entertainment; they were avoidance.
Compassion, not control
Reframed the product from "blocker" to "coach". Copy, colour and interaction patterns all derived from this single pivot.
Gentle interventions
Soft nudges, breathing screens, and an intentional micro-delay before opening flagged apps. Friction measured in milliseconds, not minutes.
22 languages, one tone
Localisation treated as design, not translation. Tone kits per language; copy approved by native speakers, not machines. Colour contrast, tap targets, and text scaling were validated to WCAG AA throughout, because a compassionate app cannot afford to exclude anyone.



One million downloads.
4.6 stars. Seventy thousand reviews.
The numbers speak clearly enough. What they do not show is the qualitative signal: users describing it as the first one of these that did not make me feel worse. That was the brief answered.
In practice: measurable reductions in nightly phone reach, higher completion on user-set goals, and retention curves that flatten rather than churn: the opposite of what engagement-maximised products produce.